While traveling west along the foothills of the Thunder Peaks, the founding members of Marshal Solutions, Inc. found themselves in the tavern of the Gilded Lady in Highmoon, the capital of Deepingdale. While enjoying a hot meal and some ale, their leader, Kriv, had grim news: If they didn’t find work soon, their newly formed company would be bankrupt before they even made it to Baldur’s Gate, where they had hoped to set up their home offices.
As Runor, their resident drunk, ordered another flagon of ale from the halfling girl working the bar, a band of ruffians burst through the front door. While some of the men went to block the doors, three of them accosted a man sitting alone in a booth in the far corner of the room. As it became clear that their intentions were hostile, Kriv offered their services to the man. Before he could answer, the leader of the thugs ordered his men to attack!
Luckily, the experienced warriors of MSI, with some aide from the Halfling barmaid, were easily able to defeat their attackers. Impressed with the Halfling’s ability, Kriv offered her a job on the spot.
The man introduced himself as William Portals, an acolyte of Chauntea hailing from the town of Winterhaven by the sister of his Temple to find warriors both able and willing to stop what she suspects to be a growing danger of a Sharran cult that might have taken hold in Winterhaven, and offering them 200 gold pieces to use as seed money for their budding corporation.
As Kriv and William were hammering out the details of their corporation, Lenore, the newly hired halfling, looted the corpses of the fallen soldier’s and head out to a shop run by her friend, a Tiefling by the name of Amnon. Upon hearing about his “favorite customer’s” new employment, the Tiefling new that it was his responsibility to inform her employers of Lenore’s…eccentricities. Kriv, liking the look of the man, offered him a job as well, which he accepted with some hesitation.
With their business settled for the day, and a new job on their plate, MSI retired for the evening, resting up before setting off for Winterhaven the next morning.
Hi all, welcome to Marshal Solutions, Inc. This is my first attempt at DMing, and according to my players, I’m doing pretty good at it. Obviously, I’ve got a bit of a way to go, but what new DM doesn’t? I’ve decided to go back and edit these old Adventure Log entries and add some DM commentary. Alot of the really fun stuff that happens in this game actually happens OOC, and I’ve decided it’d be cool to share some of these stories with whoever decides to read these.
So this campaign actually has some pretty humble origins. It was originally supposed to be just a mercenary style campaign that we would run when whoever was whatever game we were actually playing needed to take a break, either because they ran out of material, or because they just wanted to take a break from DMing and be a player for a little while. I’m a HUGE fan of the Penny Arcade D&D podcasts. I love everything about them, from Chris Perkin’s stupendous DMing, to the hilarious shenanigans of players Wil Wheaton, Jerry Holkins, Mike Krahulik, and Scott Kurtz. You can tell just from the audio that everyone is having a great time, and I wanted to try and bring this fun to my friends.
In honor of Aquisitions Inc, (and I’m not gonna lie, partly because I could get it for free off of the D&D website) I decided that there first adventure would be Keep on the Shadowfell. On the last page of the module, it mentioned that you can get additional material for the adventure in Dungeon magazine issue 155. Besides some additional encounters, I noticed that there was also some instructions for converting the module from the default Nentir Vale setting to Forgotten Realms. Before I ever rolled a polyhedral dice, and even before I ever found friends that actually enjoyed pencil and paper RPGs, my first experience with Dungeons & Dragons was Baldur’s Gate: Dark Alliance, on the Nintendo GameCube. This was by far one of my favorite video games of all time, and when I remembered that it was actually set in the Realms, I jumped all over that.
The character of William Portals is original to the Realms Revision, but he’s actually named Gevarn. The name change came early on, when the group was trying to figure out their Company Name. When they decided on Martial Solutions Incorporated, I made a wise crack about how the abbreviation (MS Inc) sounded like something that would be included in a specific software suite from a certain well-known company. Kriv joked that “our chief investor is William Portals!” We all got a good kick out of it, so I decided to make it part of the campaign.
Not shown here is the ghetto-thug Eladrin Wizard who rapped out all of his spell incantations. The player behind that character was this random kid who would some time show up at the comic book store where we have our game, and he asked if he could join. He was a nice kid, and none of us really had the heart to tell him no. I know it’s probably mean to say this, but I’m actually really glad he didn’t show up after that first session.